MOUSE VIRTUAL REALITY SYSTEM – VR
Unlock Unprecedented Research Capabilities
Read and download the full article about Moculus HERE

Featured highlights:
- Full immersion
- Enables rapid visual learning
- Ready-to-use setup right out of the box
- Highly customizable virtual environment
- Up to 300x faster learning speed compared to 2D monitor systems
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Great projection accuracy in the binocular zone enabling true stereo vision |
Enables investigating innate behaviors without training (e.g. abyss test, looming disk stimulus) |
Key specifications:
- Binocular vision
- Behavior feedback contributing to sense of presence
- Natural reaction to the virtual environment without preconditioning
- Modular & Scalable – Seamlessly integrate with two-photon imaging and electrophysiology setups
- Creating realistic virtual environments and behavioral protocols that emulate the animal’s natural world, using a state-of-the-art engine
Click on a category to explore:
Flexible Experiment Design – Create fine-tuned virtual environments
for complex studies
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Fast visual discrimination learning by covering large area of the field of view |
Innate depth aversion is immediately achieved with Moculus without any prior training |
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“Sense of presence” – when animals perceive VR as reality | Facilitating high-resolution insights | Natural and unbiased behavior under precise head-fixed conditions |
Virtual Reality Kit
- Behavior feedback contributing to presence
- Binocular vision with depth perception, full immersion
- Natural reaction to the virtual environment without preconditioning
- Modular and scalable design for two-photon imaging and electrophysiology
- Covers most of the field-of-view without static visual cues in the FOV which might disturb presence
- Photorealistic rendering with a state-of-the-art engine to flexibly design your own virtual environments and behavioral protocols
Technology Overview
To better understand brain functions during natural behavior, experiments that mimic the real world as closely as possible are essential. High-resolution imaging requires head fixation to the microscope, enabling subcellular imaging of thousands of cells with advanced 3D scanning and photostimulation, unlike free-running animal studies with limited FOV and resolution. Neuronal activity of cells can be followed for months in accordance with behavioral experiments. Virtual-reality (VR), in combination with head-fixed recordings, provides control and stability for recordings during behavioral experiments enabling the creation of complex interactive virtual environments, allowing every aspect of the visual input of the experimental subject to be controlled. The Mouse Virtual Reality system provides the animal with a close to real life sensation, thereby achieving faster learning and evoking non-trained, lifelike innate behavioral reactions. While habituation is still required to both the treadmill and the Moculus displays, innate behaviors (e.g. escape behavior from a looming stimuli) can be investigated without any previous training. Also, while fast learning was achieved with non-naïve, pretrained mice, the ability to investigate learning processes within the same day opens new possibilities in exploring the neuronal mechanisms of memory formation and visual processing related network changes.
While habituation is still required to both the treadmill and the Moculus displays, innate behaviors (e.g. escape behavior from a looming stimuli) can be investigated without any previous training. Also, while fast learning was achieved with non-naïve, pretrained mice, the ability to investigate learning processes within the same day opens new possibilities in exploring the neuronal mechanisms of memory formation and visual processing related network changes.
Developed by BrainVisionCenter Nonprofit Ltd. Research Institute and Competence Centre
Manufactured by Femtonics Ltd.